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5 Tips for Creating Music for Mobile Games

Mobile Gaming


Music and sound will bring a game to life and have the facility to completely transform a player’s experience. Music can transport you to a different place. It is emotional and visceral, and when paired with the proper pictures, helps storytelling become a lot richer.

We seem to instinctively know the facility of music in film, but it can have an identical impact in every game, including mobile games like RAID Masteries. Here are the five stuff you should give some thought to when creating music for games.

Strike the correct chord from the outset

It is important to involve audio ahead of time within the development process. Even at the concept stage, you ought to be feeding in your own ability to assist set the tone, atmosphere, and overall feel of the sport.

If you’re working with an enormous studio, start by having conversations with the creative teams, including people who are building the narrative, art design, and gameplay. After this, speak to the tech teams to form sure you understand the potential impact of the tech features on your creative workflow. Everyone will bring new ideas to the combo and your job is to bring them to life through the audio.

Sound or music? Know where to start

Working out where to start out is hard. Take the time to soak up the creative DNA given to the sport, from the narrative and tone to the visual style. It is vital to immerse yourself within the player experience and play the sport.

We tend to start out by writing the music track and puzzling over the sound palette, which ranges from UI sounds to SFX. The music could either be the most theme or a mood track, but it should convey the creative DNA of the sport. This provides a helpful place to begin for further compositions.

When creating audio for a mobile game, one should take into consideration the processing power of the device, which is proscribed compared to consoles, in addition, because of the memory budget allocated to the sport.

Our music budget, for instance, is smaller compared to AAA games. We’ve got fewer channel configuration options with most mobile devices, and fewer data processing power. The utilization of headphones and mobile device speakers also affects how sound effects and music encounter, so attention has to be paid to the frequencies getting used. It’s challenging to form a “small” game sounds good with such limitations. However, these are pure technical limitations instead of creative ones.


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Find your inspiration

Getting to know what a game team is trying to find by using existing reference tracks could be a good way to sound them out on what their brief really means, and what styles they like. It’ll facilitate your nail down where to start. Once you’ve done this, hear the work of other composers that matches the creative brief, which we did for Bubble Witch 3 Saga by using John Williams and Tchaikovsky as references.

Work out how the design of others has evolved with time and explore the influences behind the music to assist you to build a fresh new sound. Once we started engaged on Candy Crush Soda Saga, the sports team wanted to do everything from soul to electronica. Eventually, we decided to travel for a French feel and ended up employing a musette within the soundtrack.

Find the proper harmony

Finding the correct balance between sound and music can depend upon the genre of the sport, but the audio in any game should blend together seamlessly and enhance gameplay.

While music helps convey the proper emotion throughout, sound effects enhance gameplay at specific points by signaling a bequest to the player for a particular action — as an example, the deep Candy Crush Saga voice saying ‘Divine!’ when smashing a color bomb.

Nail the complete package

Like any good piece of art, sometimes it is hard to come to a decision when you’re finished. Many folks could keep going forever and it may be a skill in itself understanding when to prevent. A decent tip is to travel back and revisit the creative brief, to confirm that your audio conveys the correct emotion. Remember that music in games isn’t played in isolation, so try it along with the sound to make sure the general soundscape is harmonious.

Finally, always confirm to create in enough time to permit yourself to concentrate on your audio with fresh ears, having had a day’s break from it. This is often key in ensuring any piece still feels right and allows you the space creatively to actually nail it and ensure what you’ve created is that the full package.